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NWN Macros

Created by Dave. Last edited by Dave, 69 days ago. Viewed 19 times. #10
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NWN Custom Macros

Introduction

I decided to give these some examination. It'd be nice to group a bunch of actions, and bind them to a single button. i.e. "buff up", or "put the sword and shield away & draw bow"

So What

Using the links below, the >>macro help thread at bioware forums seems a good place to start. They suggest that in order to undertake a specific group of actions, one needs a script and point at the >>NWN Lexicon as a guide. It also suggests that >>Lilac Soul's Script Generator at the NWN Vault might be useful.>>Lilac Soul's Script Generator Read Me. .pdf

What I've done.

After reading >>http://nwn.wikia.com/wiki/Console_command, which details how to enter debug mode, I have summoned the hobby horse and devil's cows. I have run this from the chat bar, and encapsulated them in Macros. I have run some player commands such as d10, thats f*cking useful. Not!

I need to test dm_runscript.

Links

Bad News

Ross Glen's >>Neverwinter Nights Rogue Character Guide By Ross Glenn has one reference to custom macros. He recommends that you create one with the text string "Trap!" and bind it to a quickslot button so that you can ensure, in multiplayer, that the wizards and fighters don't set of any traps until after you have flagged or disarmed them. The bad news is that someone who's thought so long and hard can only come up with this use case.

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