NWN Custom Macros
Introduction
I decided to give these some examination. It'd be nice to group a bunch of actions, and bind them to a single button. i.e. "buff up", or "put the sword and shield away & draw bow"
So What
Using the links below, the
macro help thread at bioware forums seems a good place to start. They suggest that in order to undertake a specific group of actions, one needs a script and point at the
NWN Lexicon as a guide. It also suggests that
Lilac Soul's Script Generator at the
NWN Vault might be useful.
Lilac Soul's Script Generator Read Me. .pdf
What I've done.
After reading
http://nwn.wikia.com/wiki/Console_command, which details how to
enter debug mode, I have summoned the hobby horse and devil's cows. I have run this from the chat bar, and encapsulated them in Macros. I have run some player commands such as d10, thats f*cking useful. Not!
I need to test
dm_runscript.
Links
Bad News
Ross Glen's
Neverwinter Nights Rogue Character Guide
By Ross Glenn has one reference to custom macros. He recommends that you create one with the text string
"Trap!" and bind it to a quickslot button so that you can ensure, in multiplayer, that the wizards and fighters don't set of any traps until after you have flagged or disarmed them. The bad news is that someone who's thought so long and hard can only come up with this use case.