NWN Playing a Wizard
I made her a Conjurer.
Chapter One
It looks like you must take a fighter as henchman (Daelen or Grimgnaw), and I'm using a Pixie as familiar to get the thieving. I may change later for chapters with less thieving required, but I like the Pixie.
and here's a picture, taken on my ipodtouch.
Here are two of my hints,
- get some potions of Bull's strength to do Halueth Never's tomb, as a wizard, you're unlikely to be able to carry the treasure otherwise.
- The first time through Eltoora's automaton was very hard; I was being very thick. The 2nd time through with a bard, I discovered the
UHS hint file cheese. When you get the quest, Eltoora gives the reagents you need to collect an order, this is not about the order to collect them.
The final level of Helm's Hold is difficult as a Wizard. I started a Bioware thread
here..., and
Xenshail of RPGdungeon pointed me at
this and
this, both at Bioware. The first of these is quite long and detailed and discusses potions and cheating, the second not so useful as it focuses on the 'Ritual Creatures'.
This thread at Bioware forums documents how to rest on the top floor. I didn't think this was possible. So once I learned how to rest on the top floor, it became much easier,
this thread at rpgdungeons describes what I did. Make sure all your spell slots are full, and take dismissal for the Skeleton Chief. Use protection from elements sensibly i.e. on the target for Desther's flame strike. Use the area effect damage causing spells on the ritual creatures and then you're there.
I used the forge to create some armour and the 'Harbinger Kin' greatsword but I wonder if I should have kept one of the diamonds for
Chapter 3
Chapter 2
The
goblin & ogre caves are fun. This is what being a wizard is meant to be about. (They die easily, fireball and sleep work like they're meant to.)
You can't repeat Eltoora's recipes in her Lab.
Brother Toras
, the guardian of
the Arcane Brotherhood's tomb is again very difficult. See the notes on my
NWN Walkthrough pages. I have used
Dealan as my henchman for most of this journey, and for this fight. It is obvious that using
Linu as your henchman makes this fight much easier; she can turn undead and go toe to toe with the Zombie Lords. I also sub-classed the
Mage and can't summon monsters or animals, I was level 12 when I reached this fight and get a bunch of extra spells because of the sub class. What I did,
- buff myself and the party including potions of clarity, any protection against elements and maximise various anti-magic protection using the Many Starred Cloak, Scarabs of Protection and I had a Protection against Elements & Spells scroll. (The latter I avoided using in the last fight.) Dealan wore a Scarab of Protection, not an amulet of Armour.
- take a shed load of Dispel Magic scroll spells and use these on the Zombie Lords but most importantly on Brother Toras. His protections will be dispelled and Dealan can then hurt him, sadly the AI is such that he doesn't use the potions to stay alive.
- but what I used to kill/destroy him was the Finger of Death spell. He is not immune to death magic. (This hint was given to me
in this thread, Help with Brother Toras at the Vault.)
Some people
on the Bioware board, suggest that you try and lure them out one at a time, but I couldn't make this work, they were too clever for that, maybe the AI enhancement mod. Also, the summoned Shadow was pretty useless against the Zombie Lords, it used a negative energy attack, which wasn't good, but it did delay some of the other undead for about 2 secs.
Chapter 3
Memorise "Dominate Person" or take a scroll before exploring the
Wizard's Lab. Eltoora sells a
Rod of Beguiling.
Things to do
I have never played a wizard under wither V2 or V3 rules, and its really changed. I need to check up on the offence, defence, buffing, protection and counterspells.
Notes on the Picture
I used an ipodtouch running VNC to take the picture to prove it was possible and
blogged about it on my sun blog and
posted it to flickr so others could admire it.