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NWN Making new modules

Created by Dave. Last edited by Dave, 83 days ago. Viewed 49 times. #18
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Introduction

I decided I wanted to author a module. So I found the obvious resources and links and started the tutorial, >>the Invasion of Fern. I of course found some stuff to be missing. This page is my my how to code a module page.

See below for >>Shingles | >>Chickens | >>Links

Shingles

These need to be made usable. Do they need their name changed?

which means that the description box will appear as is examined. The .mod file that accompanies the package has two flags one of which is automatically examined, the other which requires an action.

Boxes and Transformers

In order to build a transformer i.e. a box that you put things in and something else comes out, I would first need to work out how to place some crates with treasure in them.

Chickens

I want to make a chicken a monster that can be killed and a treasure found, either some chicken meat, other meat if too hard and/or a diamond.

Links

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